![]() The Bulwark path isn't a terrible option, but its builds have a tendency to become a worse version of the Vanguard ones. Gaining the extra resistances is the selling point of the Sergeant, but having it happen at inconsistent times further hurts how useful this Path is. Since Bolster already removes those debuffs with an upgrade, that buff from the Sergeant isn't very useful unless you find yourself struggling with upgrade points constantly. However, this comes at the cost of 20% less damage, which means fights will take much longer than they should. The Sergeant's biggest benefit is that it gives the Bolster skill the ability to remove Weak and Vulnerable without an upgrade, and allies have a 20% chance of gaining 50% Bleed, Blight, and Burn resistance for 3 turns. Man-At-Arms paths are fairly straightforward to build because, outside of the Vanguard, the majority of them aren't particularly useful. RELATED: Darkest Dungeon 2: Best Skills, Ranked (Heals 33% of Max HP when at Death's Door).Deals an additional +100% damage when Man-At-Arms has Block+.Deals an additional +100% damage when Man-At-Arms has Block.Applies 2x Riposte and 2x Taunt to self.(Remove a combo token from Man-At-Arms).For the next 3 turns, apply 1x Block (Block+) to self.Remove Riposte (and Crit) buffs from enemies. ![]() Applies 1x (2x) Block and Immobilize to self.Remove Vulnerable (and Weak) from target.If target has 5+ stress, remove 1 (2) stress from target.If Man-At-Arms has 5+ stress, remove 1 (2) stress from self. ![]()
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